Collabio is a game that this group developed for Facebook - a social network. The point of the game is to have the highest score, so it is basically a fight to the leader board. To get points, a user must enter tags for their friends and try to guess the tags that have been applied to them. There is also a 'friends who know me best' section, which can be seen in the screen shot below.

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I find it difficult to find the merit in this research. I know that tags contain useful, easy to use information about (in this case) people, but why aren't the existing games good enough? I am not sure how much incentive the user has to spend time tagging and guessing tags either. The main question I find myself asking after this paper - why?
I think the researchers were trying to emphasize that social tagging allows for easier contact among friends. Don't get me wrong, I don't see this as a fun game.
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